Low Level C++ Engineer – Game Engines

Role Description

Your focus will be implementation of low-level libraries interacting with backend technology via REST API and WebSocket connection. You will be maintaining library for various architectures and languages. Our technology needs to work with low computational overhead due to nature of frame updates in games.

Good understanding of game engine architecture is a great plus as we support a plethora of different engines.

Typical Tasks in the Role

  • Maintaining library code supporting multiple projects
  • Support library that is usable across multiple technologies and languages
  • Maintain readable code while preserving low-latency code
  • Looking for ways to optimise memory management and fast code base
  • Ensure solution supports edge cases and network errors
  • Improving universality and ease of use of the library

Requirements

  • Proficiency in low level C++
  • Understanding of network programming and multithreading
  • Experience with various game engines
  • Knowledge of Continuous Integration and Continuous Delivery solutions used in game development and development
  • Hands-on practice with project versioning systems such as Git (Preferred), SVN, Perforce

Apply to this position

I agree to Privacy Policy

Partners

CzechInvest

CzechInvest

We were supported by the system project Technological Incubation

AIPlan4EU

AIPlan4EU

The AIPlan4EU project is funded by the European Commission – H2020 research and innovation programme under grant agreement No 101016442

© 2025 All Rights Reserved. Filuta AI.
  • Icon